This category is defined as any student created, computer-generated project that uses desktop publishing or general productivity software. Software that can be used: PowerPoint, Slides, Keynote, KidPlx, AppleWorks, Astound, Storybook Weaver, PowToon, Prezi, Explain Everything, Emaze, Visme, Canva, Animoto, Kizoa, Slideful, Educreations, ScreenChomp (young kids). If appropriate to the project, a storyboard may be displayed to show sequencing of project creation. Multimedia projects are defined as computer-based reports or creative presentations using any combination of sound and/or images with text. Examples: Websites & Webpages (Squarespace, Weebly, Wix, Striklingly, Voog, Google Sites, WordPress), Chat Rooms (Chatroom Maker on Scratch), Blogs (Edublogs, Weebly,, 21 Classes, Class Blogmeister), Podcasts (Podcast Generator, Podbean, SoundCloud, PodOmatic), Bulletin Boards (HootBoard, Padlet, NoteApp, Stoodle), Interactive Games (Flowlab, Twine). Web pages, websites, chat rooms, blogs, bulletin boards, podcasts, interactive games. Software may include, but not be limited to, Paint, Google Draw, Canva, Gravit Designer, KidPix, Illustrator, Vectr, SVG-Edit, Inkspace, Krita, Photoshop, Corel Draw. Students must show program in which it was created and a timeline with changes. Examples include drawings, illustrations, logos and designs, etc. This category is defined as non-animated computer-generated graphics. Example of software: Photoshop, Pixlr, Fotor, iPiccy, Ribbet!, GIMP. A hard copy of the finished project MAY be displayed but it not required. The student should be prepared to demonstrate to judges how the software was used to create the finished project. The project MUST be displayed on a computer in the program in which it was created. This category is defined as any computer created original project using original student photographs. Examples of software to use: Construct 2, Game Maker: Studio, Unity, Godot Engine, Unreal Engine 4, Stencyl or GameMaker, Cocos 2D, GameSalad, FlowLab, Sploder. ![]() Students should be able to explain to judges what inspired their game idea and how they programmed their game to achieve project goals. Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity. ![]() Game design should include original content, design, and rules of an interactive game. Examples of things to use for device modification: Arduino, Raspberry Pi, Makey Makey, Joysticks, Game Consoles, Scratch, Webcams, Old Computers, PicoBoard, Finch, LEGO Mindstorms NXT. However, the device must be fully functional. This category is for devices engineered and/or modified by students to serve a specific purpose or meet a specific goal. Software ex: Audacity, Garage Band, Wavosaur, Audiotool, Live 9 Lite, Digital Audio Editor, DarkWave Studio, Soundation, LMMS, Cecelia, and Hydrogen. Projects may include speaking, singing, music, sound effects, and other audio components created with audio production software. This category is defined as any original audio production that has been edited / produced with digital software. Software may include, but not limited to Stop-motion Animation, Scratch and Scratch Jr, ABCya Animate, Creatoon, Blender (3D animation), Animation Desk, Plastic Animation Paper, Lego Movie Creator. This category is defined as an original design with the primary purpose for allowing for the motion of objects. Software may include, but not limited to, Blockify, 3D Sketch Studio, SketchUP, TinkerCAD, Minecraft, Blender, Wings 3D, Daz Studio, Mandlebub. This category is defined as any original artwork that has been created and can be modeled in three dimensions. Students may work individually or with a partner. ![]() Students will be able to enter the competition in only 1 category.
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